Vincent TRINEL
Level Designer
Atma
Platform: PC
Team size: 11
Role: Game Designer / Gameplay programmer / Level designer
Period: 1 Year - 2017/2018
This game is a year project started with a team of 7 people. The goal was to create a vertical slice of a 2D top-down game inspired by the zelda-like genre.
In this game the player controls a spiritual guardian who can invoke powers, such as wind, by drawing a special shape called a mantra.
The project was a success and the team decided to continue it in order to release the final game on steam.
My missions
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Created the game concept with a team
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Designed all the player abilities with the design team
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Designed the UI in collaboration with a game artist
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Designed the AI and bosses
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Designed some levels parts
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Tweaked all the different values of the 3C to adjust the feel of the controller and the core mechanic
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Programmed the core gameplay, 3C, AI, Level Tools, and all game systems
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Integrated graphics and audios assets in the engine
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Scripted some levels parts
The team
Game designers:
Game artists:
Tech/Fx artist:
Sound designer: