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Atma

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Platform: PC

Team size: 11

Role: Game Designer / Gameplay programmer / Level designer

Period: 1 Year - 2017/2018

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This game is a year project started with a team of 7 people. The goal was to create a vertical slice of a 2D top-down game inspired by the zelda-like genre. 

In this game the player controls a spiritual guardian who can invoke powers, such as wind, by drawing a special shape called a mantra. 

The project was a success and the team decided to continue it in order to release the final game on steam.

Awards

My missions

  • Created the game concept with a team

  • Designed all the player abilities with the design team​

  • Designed the UI in collaboration with a game artist

  • Designed the AI and bosses

  • Designed some levels parts​

  • Tweaked all the different values of the 3C to adjust the feel of the controller and the core mechanic

  • Programmed the core gameplay, 3C, AI, Level Tools, and all game systems

  • Integrated graphics and audios assets in the engine

  • Scripted some levels parts​​

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