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Resume

Professional info

I’m a designer who loves his craft more than everything!

My specialty is Level design, but I'm also versatile with good programming skills and a deep understanding of game design.

As a designer, I seek to create emotional and unforgettable gameplay moments.

I specialize in designing levels for single-player games where narration is married to gameplay to provide a deep emotional experience.

 

I always seek to challenge my creativity to create ever new experiences that try to surprise and impress the players.

I strongly believe that video games are a very powerful medium to convey and create immersive experiences that touch the deepest emotions of the players. 

Spoken Languages

French: native

English: fluent

About me
Full Name

Vincent TRINEL

Location

France (able to relocate)

Job

Level designer​

Blurb

Curious, Hard-working, Fast learner

Hobbies
  • Programming: I really like to prototype crazy ideas in my free time. 
     

  • Drawing: I have enjoyed drawing since I was a kid, from portrait to landscape, everything interests me.

  • Manga: I used to read a lot of shonen manga like Naruto, Kenshin, Dragon Ball, etc.
    Today, I’m more interested in short series. I recently enjoyed Prophecy by Tetsuya Tsutsui.

Games
I love single-player games in third and first person regardless of their genre.
I like to live rich experiences that combine narration and gameplay.
  • Action-Adventure: The Last Of Us, God Of War, Red Dead Redemption

  • Adventure: Zelda Breath fo the wild, Death Stranding, Okami

  • Stealth: Tenchu, Metal Gear Solid, Dishonored, Deus Ex

  • Survival-horror: Resident Evil, Silent Hill 2, The Evil Within, Outlast

  • Action: Astral Chain, Nier Automata, Sekiro, Bloodborne

  • FPS: Bioshock, Doom, Prey, Wolfenstein, Titanfall, Borderlands

Education
Supinfogame RUBIKA

​2016 - 2021

 

I study game design and game development. The school is a good place to expand my knowledge and reflections on game & level design, as well as to create very instructive personal projects.

 

 

ESAAT

​2013 - 2016

 

I've studied a lot of different things related to design and art in general. During those three years I've learned many things about different design fields (in fashion and graphic design for exemple) not directly related to video games, but I think it was a really interesting experience. I think that, in game design, we need to see and learn anything from other fields to be innovative.

Work Experiences
Asobo Studio

Level Designer- A Plague Tale: Requiem

2021 - Present

 

  • Designed encounters & puzzles using an in-house engine

  • Responsible of several levels in the game

  • Scripted gameplay elements with a custom language

Arduinna Silva studio

Level Design Intern - Unannounced AA game

4 Month - 2020

 

  • Designed puzzles & stealth/combat encounters

  • Made several blockout levels

  • Scripted gameplay sequence

 

 

HellionCat Studio

Game & Level Design Intern

3 Month - 2019

 

  • Designed the concept of several serious games

  • Wrote design documents for the team and publishers

  • Designed a level with a level editor for a VR game

ID Log

Warehouse worker

2016 - 2020

 

  • Worked as a temporary worker during every holidays

Shipped 
Games
Quash

Game Designer, Level Designer

2020

 

  • Designed gameplay, 3C and game feel

  • Designed solo and multiplayer levels

  • Wrote an article published on Gamasutra

 

 

Atma

Game Designer, Level Designer, Gameplay programmer

2019

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