Vincent TRINEL
Level Designer
Resume
Professional info
I’m a designer who loves his craft more than everything!
My specialty is Level design, but I'm also versatile with good programming skills and a deep understanding of game design.
As a designer, I seek to create emotional and unforgettable gameplay moments.
I specialize in designing levels for single-player games where narration is married to gameplay to provide a deep emotional experience.
I always seek to challenge my creativity to create ever new experiences that try to surprise and impress the players.
I strongly believe that video games are a very powerful medium to convey and create immersive experiences that touch the deepest emotions of the players.
Spoken Languages
French: native
English: fluent
About me
Full Name
Vincent TRINEL
Location
France (able to relocate)
Job
Level designer
Blurb
Curious, Hard-working, Fast learner
Hobbies
-
Programming: I really like to prototype crazy ideas in my free time.
-
Drawing: I have enjoyed drawing since I was a kid, from portrait to landscape, everything interests me.
-
Manga: I used to read a lot of shonen manga like Naruto, Kenshin, Dragon Ball, etc.
Today, I’m more interested in short series. I recently enjoyed Prophecy by Tetsuya Tsutsui.
Games
I love single-player games in third and first person regardless of their genre.
I like to live rich experiences that combine narration and gameplay.
-
Action-Adventure: The Last Of Us, God Of War, Red Dead Redemption
-
Adventure: Zelda Breath fo the wild, Death Stranding, Okami
-
Stealth: Tenchu, Metal Gear Solid, Dishonored, Deus Ex
-
Survival-horror: Resident Evil, Silent Hill 2, The Evil Within, Outlast
-
Action: Astral Chain, Nier Automata, Sekiro, Bloodborne
-
FPS: Bioshock, Doom, Prey, Wolfenstein, Titanfall, Borderlands
Education
Supinfogame RUBIKA
2016 - 2021
I study game design and game development. The school is a good place to expand my knowledge and reflections on game & level design, as well as to create very instructive personal projects.
ESAAT
2013 - 2016
I've studied a lot of different things related to design and art in general. During those three years I've learned many things about different design fields (in fashion and graphic design for exemple) not directly related to video games, but I think it was a really interesting experience. I think that, in game design, we need to see and learn anything from other fields to be innovative.
Work Experiences
Asobo Studio
Level Designer- A Plague Tale: Requiem
2021 - Present
-
Designed encounters & puzzles using an in-house engine
-
Responsible of several levels in the game
-
Scripted gameplay elements with a custom language
Arduinna Silva studio
Level Design Intern - Unannounced AA game
4 Month - 2020
-
Designed puzzles & stealth/combat encounters
-
Made several blockout levels
-
Scripted gameplay sequence
HellionCat Studio
Game & Level Design Intern
3 Month - 2019
-
Designed the concept of several serious games
-
Wrote design documents for the team and publishers
-
Designed a level with a level editor for a VR game
ID Log
Warehouse worker
2016 - 2020
-
Worked as a temporary worker during every holidays
Shipped
Games
Quash
Game Designer, Level Designer
2020
-
Designed gameplay, 3C and game feel
-
Designed solo and multiplayer levels
-
Wrote an article published on Gamasutra
Atma
Game Designer, Level Designer, Gameplay programmer
2019
-
Designed game mechanics, 3C, AI and UI
-
Designed some level parts
-
Over 70K downloads on Steam