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Blocktober 2019

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Platform: PC

Team size: 1

Role: Level Designer

Period: 1 month

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During the blocktober, I wanted to challenge my level design skills. To do it, I planned to blockout some small levels for a very classic first person shooter. 

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I started he project by creating a FPS controller & basic AI with various free assets from the Unity Asset Store.

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The gameplay is very simple. The player can shoot, run, crouch, reload and throw grenades.

There's few ressources that the player can grab which are life, ammo and grenades.

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The goal was to create interresting levels during blocktober with those simples mechanics and basics AI.

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What I learnt :

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  • Improved my technical blocking skills 

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  • Learnt many tips to make an interresting combat encounter

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  • Learnt a lot about the theory of shape in level design (How can you use the shapes of the level to triggers specific behaviours on the player)

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  • Worked a lot about pacing in a level

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  • Improved my skills to script & design interesting events that guide or inform the player about something useful or needed to complete the level

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  • Learnt many tips to create a better blockout that can be understood by anyone in a team

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  • Understood the importance to create a "believable space"

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  • Learnt to create space which offers multiple choices that the player can easily anticipate

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  • Learnt the importance of the metrics to improve the workflow of the level creation

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  • I wanted to create a daily good level, but a good level need a lot of iterations before being fun

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  • Learnt that It's hard to create a level without previously prepared a bit of documentation about it (references, sketch, etc.)

The levels

Here's a selection of the best levels created during blocktober.

Each level is presented with a gameplay video and somes screenshot of the level from the engine and from the player perspective.

Subway 

This level takes place in a subway attacked by enemies. The goal here was to create a level where the player traveled through a subway station until he reached the underground level of the station.

Factory

This level takes place in a factory. My goal here was to focus on the combat encounter. This was also one of the first levels made during blocktober.

Office

This level takes place in a work office attacked by enemies. The goal here was to create a level where the player move inside and outside a building.

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