Vincent TRINEL
Level Designer
A Plague Tale: Requiem

Platform: PC/Consoles
Role: Level designer
Period: July 2021 - Present

I worked on A Plague Tale: Requiem as a level designer at Asobo Studio.
I was responsible for chapters 1, 11, and 13. My tasks included design, blockouts, integration, scripting, and debugging.
I collaborated closely with the art team to create immersive environments. I designed level layouts, events, and points of interest to ensure engaging gameplay.
I scripted dynamic events and interactions to enhance the story progression and gameplay experience.
I also assisted other designers, providing valuable input and support. Furthermore, I took charge of the blockout for chapter 14, shaping its initial structure and gameplay elements.
Overall, it was an exciting and challenging experience, working with a talented team to craft memorable levels that contribute to the game's overall experience.