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A Plague Tale: Requiem

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Platform: PC/Consoles

Role: Level designer

Period: July 2021 - Present

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I worked on A Plague Tale: Requiem as a level designer at Asobo Studio. 

I was responsible for chapters 1, 11, and 13. My tasks included design, blockouts, integration, scripting, and debugging.

I collaborated closely with the art team to create immersive environments. I designed level layouts, events, and points of interest to ensure engaging gameplay. 

I scripted dynamic events and interactions to enhance the story progression and gameplay experience.

I also assisted other designers, providing valuable input and support. Furthermore, I took charge of the blockout for chapter 14, shaping its initial structure and gameplay elements.

Overall, it was an exciting and challenging experience, working with a talented team to craft memorable levels that contribute to the game's overall experience.

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