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Noozka's Tyranny Level

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Platform: PC

Team size: 1

Role: Level Designer

Period: 3 days

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This project was my submission for the Design Den's Design Test Challenge. The objective of this challenge was to create a level for a fake design test. We had to create design documentation, top down map, and a blockout for a fake AAA FPS/TPS game. 

I learned a lot from this test. It allowed me to feel more confident for the next real design test I would have to do.

I used several assets from the unreal marketplace:​

  • Blocking starter pack

  • SuperGrid

  • Advanced Locomotion System

Design Document

Blockout

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