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Vincent TRINEL
Level Designer
Noozka's Tyranny Level
Platform: PC
Team size: 1
Role: Level Designer
Period: 3 days
This project was my submission for the Design Den's Design Test Challenge. The objective of this challenge was to create a level for a fake design test. We had to create design documentation, top down map, and a blockout for a fake AAA FPS/TPS game.
I learned a lot from this test. It allowed me to feel more confident for the next real design test I would have to do.
I used several assets from the unreal marketplace:
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Blocking starter pack
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SuperGrid
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Advanced Locomotion System
Design Document
Blockout
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