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Vincent TRINEL
Level Designer
Ghost Of Tsushima Level Project
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Platform: PC
Team size: 1
Role: Level Designer
Period: 3 weeks
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The goal of this project was to make a blockout of a side quest that could be implemented in the open-world of the game Ghost of Tsushima. The idea was to create a location that can fit into the world and create a mission for this area.
This project was my submission for the Design Den's Summer Challenge
I had a lot of fun making this project, and I learnt a lot from it.
I used several assets from the unreal marketplace:
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Blocking starter pack
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SuperGrid
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Blockout Tools Plugin
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Advanced Locomotion System
Design Document
Blockout
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