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Ghost Of Tsushima Level Project

GoT_Blockout_Editor (63).jpg

Platform: PC

Team size: 1

Role: Level Designer

Period: 3 weeks

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The goal of this project was to make a blockout of a side quest that could be implemented in the open-world of the game Ghost of Tsushima. The idea was to create a location that can fit into the world and create a mission for this area.

This project was my submission for the Design Den's Summer Challenge

I had a lot of fun making this project, and I learnt a lot from it.

I used several assets from the unreal marketplace:​

  • Blocking starter pack

  • SuperGrid

  • Blockout Tools Plugin

  • Advanced Locomotion System

Design Document

Blockout

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