Vincent TRINEL
Level Designer
Quash!
Platform: VR
Team size: 7
Role: Game Designer / Level designer
Period: 10 mouth - 2019/2020
Quash is an arcade VR racket game.
The player is in a room in which they have to destroy a wall of bricks using a ball. They control a racket with which they can hit the ball.
The game is playable in both single and multiplayer modes.
I wrote an article about the design of the game that was published on Gamasutra
My missions
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Designed gameplay features with the design team
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Set up guidelines for the design of levels
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Designed Solo and Multiplayer levels in collaboration with designer​s
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Set up the workflow to balance the game's levels
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Wrote design documents​
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Designed most of the "game feel" effects
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Integrated VFX
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Scripted gameplay events
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Scripted tutorials
The team
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Game designers:
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Producer & QA:
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Game Programmers:
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VFX artist:
Sound designer: