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Quash!

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Platform: VR

Team size: 7

Role: Game Designer / Level designer

Period: 10 mouth - 2019/2020

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Quash is an arcade VR racket game.
The player is in a room in which they have to destroy a wall of bricks using a ball. They control a racket with which they can hit the ball.

The game is playable in both single and multiplayer modes.

I wrote an article about the design of the game that was published on Gamasutra

My missions

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  • Designed gameplay features with the design team

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  • Set up guidelines for the design of levels

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  • Designed Solo and Multiplayer levels in collaboration with designer​s

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  • Set up the workflow to balance the game's levels

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  • Wrote design documents​

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  • Designed most of the "game feel" effects

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  • Integrated VFX

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  • Scripted gameplay events

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  • Scripted tutorials

The team

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Game designers:

Tristan Veille

Timothé Dauplay

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Producer & QA:

Geoffrey Pineau

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Game Programmers:

François Noël

Alexis Ledouble

Timothée Piau

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VFX artist:

Sonia En-Najibi


Sound designer:

Pierrick Querolle

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