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TRUTH LIMBO

TRUTH LIMBO

TRUTH LIMBO

Platform: PC

Team size: 4

Role: Level Designer

Period: 1 month - 2018

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Truth limbo is a prototype of a first person horror game.

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During this project, I was only focused on the level design. I worked on the building, pacing, rhythm, a bit of narrative design, level scripting.

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The concept is very simple the player is inside a world full of illusions (some walls are fakes, other walls exist but are not visible, etc.) In order to explore and navigate, the player can use a lens to see "the truth", it means the world without all the illusions. However, if the player hold the lens, enemies can see him and kill him.

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This project taught me a lot about level design.

My missions​

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  • Built the environment

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  • Made the blockout

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  • Wrote and drawn the documentation about the level (shape, pace, events, difficulty)

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  • Scripted the level's events (Audio, Animations, etc.)​​

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  • Scripted the AI

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