Vincent TRINEL
Level Designer
TRUTH LIMBO
TRUTH LIMBO
Platform: PC
Team size: 4
Role: Level Designer
Period: 1 month - 2018
Truth limbo is a prototype of a first person horror game.
During this project, I was only focused on the level design. I worked on the building, pacing, rhythm, a bit of narrative design, level scripting.
The concept is very simple the player is inside a world full of illusions (some walls are fakes, other walls exist but are not visible, etc.) In order to explore and navigate, the player can use a lens to see "the truth", it means the world without all the illusions. However, if the player hold the lens, enemies can see him and kill him.
This project taught me a lot about level design.
My missions
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Built the environment
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Made the blockout
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Wrote and drawn the documentation about the level (shape, pace, events, difficulty)
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Scripted the level's events (Audio, Animations, etc.)
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Scripted the AI