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Twin GO

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Platform: Mobile

Team size: 7

Role: Game Designer / Gameplay programmer / Level designer

Period: 6 month - 2019

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Twin GO is an action-runner mobile game where the player controls two characters who share a single sword.

The core gameplay consists of a endless runner where the player must kill every enemy in front of the characters to survive. However, there is only one weapon for two character, so the player has to swap the weapon position to anticipate every enemy's attack.

In the game's meta part, the player progress in an infinite procedurally generated world map. In this map, he can discover many surprises like items, daily challenges, bonuses, etc.

My missions

  • Designed the core gameplay mechanics with the design team

  • Set up the workflow to balance the game's economy

  • Balanced the game's economy with another designer​​

  • Designed level patterns with another designer

  • Set up the workflow to balance the level patterns

  • Designed the weapons behaviours and powers

  • Programmed the core gameplay mechanics

  • Set up & programmed the workflow to easily integrate the character's skins in the engine

The team

Game designers:

Guilhem D'Humières

Game artists:

Alice Fernandez

Alex Ryan

Alexandre Villiers-moriamé

Chloé Hornoy

Tech / VFX artist:

Nicolas Ceriani

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