Vincent TRINEL
Level Designer
Wrath
Platform: PC
Team size: 12
Role: Game Designer / Level designer
Period: 2 weeks - 2020
WRATH is a Tactical-RPG in which you embody Koura, an ancient fallen god forgotten by his people who replaced him with other deities.
Koura returns from ancient times to unleash his wrath on the people and annihilate the new gods.
In this game, you control only one character who uses sacred discs to defeat his enemies. The player can throw and recall discs around the character. The trajectory depends on the skills equipped.
My missions
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Created the game concept with a team
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Designed the game's systems with the design team
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Lead the design team, planned tasks and organized design meetings
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Designed the level in both narrative and gameplay aspect
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Collaborated with an artist on assets integration in the level and worked on level's readability
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Tweaked all the different values of the 3C
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Programmed feedback systems (camera shake, zoom effects, postprocess animation, etc.)
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Scripted enemy spawns and swarm system
The team
Game designers:
Game artists:
Programmers: