Vincent TRINEL
Level Designer
Tentacle
Platform: PC
Team size: 2
Role: Game Designer / Gameplay programmer
Period: 3 month - 2019
Tentacle is a mini game I've made in cooperation with a game artist.
In this game, a big octopus tries to capture people on a beach with his huge tentacles. The player's goal will be to stop him during the time of the assault, by cutting off all the tentacles that reach out !
The goal for us was to create a funny mini-game in which the player places himself in the role of a powerful protector. The idea is that the controller must give the player a sense of power, a power he will have to control to succeed.
My missions
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Created the game concept
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Designed the core gameplay mechanics
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Designed the UI
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Designed the tentacle AI
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Made all VFX and other game feel effects (screenshake, postprocess, GUI animations, etc.)
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Balanced all the different values to adjust the difficulty and the feel of the game
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Scripted tentacle's AI
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Programmed the core gameplay mechanics
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Integrated some graphics and audios assets in the engine